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MUI_Cycle.doc
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TABLE OF CONTENTS
Cycle.mui/Cycle.mui
Cycle.mui/MUIA_Cycle_Active
Cycle.mui/MUIA_Cycle_Entries
Cycle.mui/Cycle.mui
Cycle class generates the well known cycle gadgets.
However, MUI cycle gadgets feature a (configurable)
popup menu to avoid clicking through many entries.
Cycle.mui/MUIA_Cycle_Active
NAME
MUIA_Cycle_Active -- (V4 ) [ISG], LONG
SPECIAL INPUTS
MUIV_Cycle_Active_Next
MUIV_Cycle_Active_Prev
FUNCTION
This attributes defines the number of the active
entry in the cycle gadgets. Valid range is from
0 for the first entry to NumEntries-1 for the last.
Setting MUIA_Cycle_Active causes the gadget to
be updated. On the other hand, when the user
plays around with the gadget, MUIA_Cycle_Active
will always reflects the current state.
Using MUIV_Cycle_Active_Next and MUIV_Cycle_Active_Prev
as attribute value during set causes the gadget to
cycle through its entries in the given direction.
EXAMPLE
set(cycleobj,MUIA_Cycle_Active,3);
SEE ALSO
MUIA_Cycle_Entries
Cycle.mui/MUIA_Cycle_Entries
NAME
MUIA_Cycle_Entries -- (V4 ) [I..], STRPTR *
FUNCTION
Here you can define what entries shall be displayed
in your cycle gadget. You must supply a pointer to
a string array, containing one entry for each item
and terminated with a NULL.
Remember that cycle gadget entries may contain any
text formatting code such as bold, italic or
underlined characters.
Cycle gadgets set the preparse string for all entries
to "\33c", this means that they will automatically
appear centered. Of course you can override this by
simply preceding your entries with own formatting code.
EXAMPLES
static const char *CYA_GroupTitleColor[] =
{
"normal",
"highlight",
"3-dimensional",
NULL
};
CY_Title = CycleObject,
MUIA_Cycle_Entries, CYA_GroupTitleColor,
End;
SEE ALSO
MUIA_Cycle_Active, MUIA_Text_Contents